Creating Cutscenes in Unity faq

instructor Instructor: Joy Horvath and Unity Technologies instructor-icon
duration Duration: 13.00 duration-icon

In this course, you will learn how to create cutscenes in Unity, the popular game engine used by developers around the world. Gain the skills to create cinematic experiences and bring your game to life.

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Course Feature Course Overview Course Provider Discussion and Reviews
Go to class

Course Feature

costCost:

Free

providerProvider:

Coursera

certificateCertificate:

Paid Certification

languageLanguage:

English

start dateStart Date:

13th Sep, 2021

Course Overview

❗The content presented here is sourced directly from Coursera platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [March 06th, 2023]

In this course, Creating Cutscenes in Unity, participants will learn how to create an animated cutscene for a sci-fi themed 3D adventure game. Participants will construct an environment for the cutscene from the game’s assets, manage LOD groups for optimal graphics performance, add particle effects, block out the cameras that will capture the action, and animate the cameras and objects to generate the scene. Additionally, participants will learn how to wire up a “skip” button so that players can jump into the action. This course is intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. Participants should have at least 1-2 years of experience implementing 3D art in Unity, and should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. They should also have a basic understanding of 2D asset management, animation, and working with scripts, and should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

[Applications]
Upon completion of this course, participants will have the skills necessary to create cutscenes in Unity for their own projects. They will be able to construct an environment for the cutscene, manage LOD groups for optimal graphics performance, add particle effects, block out the cameras that will capture the action, and animate the cameras and objects to generate the scene. Additionally, they will be able to wire up a “skip” button for players who don’t want to sit through the cutscene.

[Career Paths]
1. 3D Artist: 3D artists are responsible for creating 3D models, textures, and animations for video games, movies, and other interactive media. They use a variety of software tools to create assets, and must be able to work with a team to ensure that the assets are optimized for the target platform. 3D artists must also be able to troubleshoot any issues that arise during the development process. The demand for 3D artists is growing, as more companies are looking to create immersive experiences for their customers.

2. Unity Developer: Unity developers are responsible for creating interactive experiences using the Unity game engine. They must be able to create 3D models, textures, and animations, as well as code scripts to control the behavior of objects in the game. Unity developers must also be able to troubleshoot any issues that arise during the development process. The demand for Unity developers is growing, as more companies are looking to create immersive experiences for their customers.

3. Level Designer: Level designers are responsible for creating the levels and environments for video games. They must be able to create 3D models, textures, and animations, as well as code scripts to control the behavior of objects in the game. Level designers must also be able to troubleshoot any issues that arise during the development process. The demand for level designers is growing, as more companies are looking to create immersive experiences for their customers.

4. Technical Artist: Technical artists are responsible for creating the technical aspects of a game, such as the lighting, shaders, and effects. They must be able to create 3D models, textures, and animations, as well as code scripts to control the behavior of objects in the game. Technical artists must also be able to troubleshoot any issues that arise during the development process. The demand for technical artists is growing, as more companies are looking to create immersive experiences for their customers.

[Education Paths]
Recommended Degree Paths:
1. Bachelor of Science in Computer Science: This degree path provides students with a comprehensive understanding of computer science fundamentals, including programming, software engineering, and computer architecture. Students will also learn about the latest technologies and trends in the field, such as artificial intelligence, machine learning, and virtual reality. This degree path is ideal for those interested in developing 3D art in Unity, as it provides the necessary technical skills to create and implement art assets in the engine.

2. Bachelor of Arts in Game Design: This degree path focuses on the design and development of video games, including the use of game engines such as Unity. Students will learn about game design principles, game mechanics, and game development tools. This degree path is ideal for those interested in creating 3D art for Unity, as it provides the necessary design and development skills to create and implement art assets in the engine.

3. Bachelor of Arts in Animation: This degree path focuses on the principles of animation, including character design, storyboarding, and 3D modeling. Students will learn about the latest technologies and trends in the field, such as motion capture, virtual reality, and augmented reality. This degree path is ideal for those interested in creating 3D art for Unity, as it provides the necessary animation skills to create and implement art assets in the engine.

4. Bachelor of Arts in Digital Media: This degree path focuses on the principles of digital media, including web design, graphic design, and video production. Students will learn about the latest technologies and trends in the field, such as interactive media, virtual reality, and augmented reality. This degree path is ideal for those interested in creating 3D art for Unity, as it provides the necessary digital media skills to create and implement art assets in the engine.

Course Syllabus

Developing a Cutscene

Welcome to the course. In this first section, you’ll be introduced to the Challenge/Solution format of this course, then start work laying out the environment for an exciting cutscene from the Sci-Fi Adventure Game.

Creating LOD Groups

One of the 3D Models in your cutscene is not as optimized as it could be. In this section, you'll create Level of Detail (LOD) Groups to help improve performance.

Creating Particle Effects

The storyboards for your cutscene show a specific particle effect that needs to be implemented. In the project work for this section, you'll create a particle system to match the one in the concept art.

Creating Camera Shots

With the scene and all of its objects properly laid out, it's time to create and position the cameras to capture the action in the cutscene. In the project work for this section, you'll block out the camera shots using the appropriate type and configuration of cameras.

Animating Cameras and Working with Timeline

Unity's Timeline feature makes animation a snap. In this week's project work, you'll use Timeline to "direct" the animation and camera movement for the cutscene.

Creating the Skip Button

Not everyone likes to watch cutscenes, however brilliant they may be. So now you'll create a "Skip" button with some 2D UI and existing scripts.

Course Final Project

For the final project in this course, you'll augment the cut scene you've created with a few more shots. Get creative for this, the last Challenge in the Specialization,

Course Provider

Provider Coursera's Stats at AZClass

Learners can take this course to learn how to create cutscenes in the popular game engine Unity. They'll learn how to build environments from game assets, manage LOD groups for optimal graphics performance, add particle effects, occlude cameras, animate cameras and objects, and hook up "skip" buttons. They will also learn about the entire product development life cycle, multi-platform development, and XR (AR and VR) platforms. Additionally, they will gain the skills needed to pass the Certified 3D Artist with Unity exam, a professional certification for entry-level to intermediate-level Unity artists.

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