Godot 30 Tutorials
This course provides tutorials on Godot 3.0, covering topics such as Rigid Bodies, Particles2D, and Gotchas! when transitioning from 2.1 to 3.0. It also includes a three-part series on creating a first game with Godot 3.0, providing a comprehensive introduction to the engine. ▼
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Course Feature
Cost:
Free
Provider:
Youtube
Certificate:
Paid Certification
Language:
English
Start Date:
On-Demand
Course Overview
❗The content presented here is sourced directly from Youtube platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.
Updated in [February 21st, 2023]
Godot 3.0: Rigid Bodies.
Godot 3.0 - Know Your Nodes: Particles2D.
Godot 2.1 to 3.0 Gotchas!.
Learning Godot 3.0: Your First Game Part 1.
Learning Godot 3.0: Your First Game Part 2.
Learning Godot 3.0: Your First Game Part 3.
Learning Godot 3.0: Your First Game Part 4.
Learning Godot 3.0: Your First Game Part 5.
Learning Godot 3.0: Your First Game Part 6.
Godot 3.0: Inheritance.
Godot 3.0: 2D Visibility with Ray-casting.
Godot 3.0: Splitscreen Multiplayer.
Godot 3: Draggable Windows.
(Please note that we obtained the following content based on information that users may want to know, such as skills, applicable scenarios, future development, etc., combined with AI tools, and have been manually reviewed)
1. You can learn the basics of Godot 3.0, such as Rigid Bodies, Particles2D, Inheritance, Ray-casting, Splitscreen Multiplayer, and Draggable Windows.
2. You can learn how to create your own game from scratch, including the game design, coding, and debugging.
3. You can learn the differences between Godot 2.1 and 3.0, and how to avoid the common gotchas.
4. You can learn how to use the Godot engine to create a visually appealing game with a user-friendly interface.
5. You can learn how to use the Godot engine to create a multiplayer game with splitscreen capabilities.
[Applications]
Those who have completed the Godot 30 Tutorials course can apply their knowledge to create their own 2D and 3D games. They can use the Rigid Bodies, Particles2D, and Ray-casting nodes to create dynamic and interactive game elements. They can also use the Inheritance and Splitscreen Multiplayer features to create more complex games. Additionally, they can use the Draggable Windows feature to create user-friendly interfaces.
[Career Paths]
1. Game Developer: Game developers use the Godot engine to create video games. They are responsible for designing, coding, and testing the game. As the gaming industry continues to grow, the demand for game developers is expected to increase.
2. Level Designer: Level designers use the Godot engine to create levels for video games. They are responsible for designing the layout of the levels, creating the environment, and ensuring that the levels are fun and challenging. As the gaming industry continues to grow, the demand for level designers is expected to increase.
3. Animator: Animators use the Godot engine to create animations for video games. They are responsible for creating the characters, objects, and environments that come to life in the game. As the gaming industry continues to grow, the demand for animators is expected to increase.
4. Technical Artist: Technical artists use the Godot engine to create the visuals for video games. They are responsible for creating the textures, lighting, and effects that make the game look realistic. As the gaming industry continues to grow, the demand for technical artists is expected to increase.
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