Unity for Beginners!
This Unity for Beginners course is perfect for those just starting out with Unity. It covers the basics of getting started, creating a C# script, understanding data types and fields, and more. With this course, you'll be able to learn the fundamentals of Unity and create your own projects. ▼
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Course Feature
Cost:
Free
Provider:
Youtube
Certificate:
Paid Certification
Language:
English
Start Date:
On-Demand
Course Overview
❗The content presented here is sourced directly from Youtube platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.
Updated in [February 21st, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)
#1 | LEARN UNITY AS AN ABSOLUTE BEGINNER! | Getting Started With Unity | Unity Tutorial.
#2 | CREATING OUR FIRST C# SCRIPT! | Unity For Beginners | Unity Tutorial.
#3 | DATA TYPES & FIELDS | Unity For Beginners | Unity Tutorial.
#4 | PROPERTIES & GET/SET METHODS | Unity For Beginners | Unity Tutorial.
#5 | METHODS & DEBUGGING CODE | Unity For Beginners | Unity Tutorial.
#6 | CONDITIONAL STATEMENTS | Unity For Beginners | Unity Tutorial.
#7 | CREATING YOUR FIRST GAME IN UNITY | Unity For Beginners | Unity Tutorial.
#8 | LOOPS IN UNITY WITH EXAMPLES | Unity For Beginners | Unity Tutorial.
#9 | VECTOR MAGNITUDE & SQRMAGNITUDE | Unity For Beginners | Unity Tutorial.
#10 | ENABLE/DISABLE COMPONENTS & GAMEOBJECTS | Unity For Beginners | Unity Tutorial.
#11 | TIME.DELTATIME EXPLAINED | Unity For Beginners | Unity Tutorial.
#12 | TRANSLATE, ROTATE & LOOKAT IN UNITY | Unity For Beginners | Unity Tutorial.
#13 | RIGIDBODY VS. TRANSFORM AND UPDATE VS. FIXEDUPDATE | Unity For Beginners | Unity Tutorial.
#14 | COLLISIONS AND TRIGGERS IN UNITY | Unity For Beginners | Unity Tutorial.
#15 | IENUMERATOR & COROUTINE IN UNITY | Unity For Beginners | Unity Tutorial.
We consider the value of this course from multiple aspects, and finally summarize it for you from three aspects: personal skills, career development, and further study:
(Kindly be aware that our content is optimized by AI tools while also undergoing moderation carefully from our editorial staff.)
Aspect 1: You can learn the basics of Unity, such as getting started with Unity, creating your first C# script, data types and fields, properties and get/set methods, methods and debugging code, and conditional statements.
Aspect 2: You can learn how to create your first game in Unity, including loops in Unity with examples, vector magnitude and sqrmagnitude, enable/disable components and gameobjects, time.deltatime explained, translate, rotate and lookat in Unity, rigidbody vs. transform and update vs. fixedupdate, collisions and triggers in Unity, IEnumerator & Coroutine in Unity.
Aspect 3: You can gain a better understanding of the Unity platform, which will help you to create more complex and interactive games.
Aspect 4: You can learn how to debug and troubleshoot your code, which will help you to identify and fix any errors in your game.
Aspect 5: You can learn how to use the Unity engine to create more immersive and engaging games.
[Applications]
Upon completion of the Unity for Beginners course, participants will have the knowledge and skills to create their own game in Unity. They will be able to use C# scripts to control game objects, understand data types and fields, create properties and get/set methods, debug code, use conditional statements, and understand vector magnitude and sqrmagnitude. Additionally, they will be able to enable/disable components and gameobjects, use Time.deltatime, translate, rotate, and lookat in Unity, understand the differences between rigidbody and transform, and use collisions and triggers. Finally, they will be able to use IEnumerator and Coroutine in Unity.
[Career Paths]
The career paths recommended to learners of the Unity for Beginners course are:
1. Unity Developer: Unity Developers are responsible for creating interactive 3D applications and games using the Unity game engine. They must have a strong understanding of C# and be able to create scripts, debug code, and optimize performance. As the demand for virtual and augmented reality applications increases, the need for Unity Developers is expected to grow.
2. Game Designer: Game Designers are responsible for creating the overall design of a game, including the story, characters, levels, and mechanics. They must have a strong understanding of the Unity game engine and be able to create game prototypes, design levels, and create game assets. As the gaming industry continues to grow, the need for Game Designers is expected to increase.
3. Technical Artist: Technical Artists are responsible for creating 3D models, textures, and animations for games and applications. They must have a strong understanding of the Unity game engine and be able to create 3D assets, optimize performance, and troubleshoot technical issues. As the demand for 3D applications and games increases, the need for Technical Artists is expected to grow.
4. Virtual Reality Developer: Virtual Reality Developers are responsible for creating virtual reality applications and games using the Unity game engine. They must have a strong understanding of C# and be able to create scripts, debug code, and optimize performance. As the demand for virtual reality applications increases, the need for Virtual Reality Developers is expected to grow.
Course Provider
Provider Youtube's Stats at AZClass
Over 100+ Best Educational YouTube Channels in 2023.
Best educational YouTube channels for college students, including Crash Course, Khan Academy, etc.
AZ Class hope that this free Youtube course can help your Unity skills no matter in career or in further education. Even if you are only slightly interested, you can take Unity for Beginners! course with confidence!
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