Assemblies & Joints
This month, Fusion 360 Design & Engineering has released new updates on assemblies and joints. In the 360 LIVE event, a deep dive into joints was conducted. Additionally, two parts of the Best Practices with Assembly Design for Teams series were released, focusing on joints. These parts discussed best practices for creating joints, as well as tips for teams to work together on assembly design. ▼
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Course Feature
Cost:
Free
Provider:
Youtube
Certificate:
Paid Certification
Language:
English
Start Date:
On-Demand
Course Overview
❗The content presented here is sourced directly from Youtube platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.
Updated in [February 21st, 2023]
What's New In Fusion 360 Design & Engineering – March 2021.
360 LIVE: Deep Dive into Joints.
Best Practices with Assembly Design for Teams (Part 9) - Joints Part 2.
Best Practices with Assembly Design for Teams (Part 8) - Joints.
Best Practices with Assembly Design for Teams (Part 7) - Intermediate Part Modeling Concepts.
Best Practices for Assembly Design for Teams (Part 6) - Design Reuse.
Best Practices with Assembly Design for Teams (Part 5) - Bottom-Up Assembly Design.
Best Practices with Assembly Design for Teams (Part 4) - Tapped Holes, Mirror, and Appearances.
Best Practices with Assembly Design for Teams (Part 3) - Fillets, Workplanes, and Holes.
Best Practices with Assembly Design for Teams (Part 2) - Finish Sketch & Extrude.
Best Practices with Assembly Design for Teams (Part 1) - Preferences and Sketch Basics.
SolidWorks Transition Guide 9 of 10 - Joints and Motion Studies.
SolidWorks Transition Guide 8 of 10 - Assembly Modeling.
360 LIVE: Model a Halloween Pumpkin.
Joining parts without Joints.
TUTORIAL: Parametric Vise Assembly.
360 LIVE: Full Contact Fusion 360 - Using Contact Sets to Create Advanced Motion.
360 LIVE: Mastering Assemblies with McMaster-Carr.
Using As Built Joints.
Applying Assembly Joints.
Types of Joints.
Interrogating an Assembly.
Create Components in Assembly Context.
TUTORIAL: Back to basics with Joints.
Assemblies - Joint Discs Explained!.
Fusion 360 Tutorial: Get a Grip on Components, Bodies & Assemblies.
Designing Laser Cut Joinery in Fusion 360.
Fusion 360: Assembly Joints and Limits on the Shapeoko 3.
Webinar - Mastering Joints.
Fusion Friday #3: Joints Explained!.
Apply Assembly Joints to a Tormach Vise.
6: Joints and Motion.
Imported Bodies & Assembly Joints Tips.
Fusion 360 Joints and Motion Links.
Creating Contact Sets and Motion Links in Fusion 360.
Easy Motion Study with Fusion 360.
(Please note that we obtained the following content based on information that users may want to know, such as skills, applicable scenarios, future development, etc., combined with AI tools, and have been manually reviewed)
1. You can learn the basics of assembly design, such as preferences, sketch basics, fillets, workplanes, holes, tapped holes, mirror, and appearances.
2. You can learn the intermediate part modeling concepts, such as design reuse, bottom-up assembly design, and finish sketch & extrude.
3. You can learn the advanced assembly design, such as joints, motion studies, contact sets, and motion links.
4. You can learn the best practices of assembly design for teams, such as joints part 2, joints, intermediate part modeling concepts, design reuse, bottom-up assembly design, tapped holes, mirror, and appearances.
5. You can learn the application of assembly joints, such as joining parts without joints, parametric vise assembly, full contact fusion 360, mastering assemblies with McMaster-Carr, using as built joints, applying assembly joints, types of joints, interrogating an assembly, create components in assembly context, joints and motion, imported bodies & assembly joints tips, joints and motion links, creating contact sets and motion links in fusion 360, easy motion study with fusion 360, joints explained, apply assembly joints to a Tormach vise, and designing laser cut joinery in fusion 360.
[Applications]
After taking this course, participants should be able to apply the concepts learned to their own projects. They should be able to create components in assembly context, use joints to join parts, create contact sets and motion links, and interrogate an assembly. They should also be able to use best practices for assembly design, such as design reuse, bottom-up assembly design, and tapped holes, mirror, and appearances. Additionally, they should be able to use Fusion 360 to design laser cut joinery, create motion studies, and apply assembly joints to a Tormach vise.
[Career Paths]
Three job positions recommended for learners of this course are:
1. Assembly Design Engineer: Assembly Design Engineers are responsible for designing and developing assemblies and joints for a variety of products. They must be knowledgeable in the latest design and engineering software, such as Fusion 360, and have a strong understanding of the principles of assembly design. As technology advances, the demand for Assembly Design Engineers is expected to increase, as more companies look to create efficient and cost-effective products.
2. Motion Study Engineer: Motion Study Engineers are responsible for creating motion studies to analyze the performance of assemblies and joints. They must be knowledgeable in the principles of motion study and be able to use software such as Fusion 360 to create accurate simulations. As technology advances, the demand for Motion Study Engineers is expected to increase, as more companies look to create efficient and cost-effective products.
3. Joints Design Engineer: Joints Design Engineers are responsible for designing and developing joints for a variety of products. They must be knowledgeable in the latest design and engineering software, such as Fusion 360, and have a strong understanding of the principles of joints design. As technology advances, the demand for Joints Design Engineers is expected to increase, as more companies look to create efficient and cost-effective products.
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