Prototyping Game Systems for Swords and Shovels
This course provides an introduction to prototyping game systems, covering topics such as designing, scripting, testing, and integrating them into an existing game loop. Participants will gain the skills necessary to create and implement game systems for Swords and Shovels. ▼
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Course Feature
Cost:
Free Trial
Provider:
Pluralsight
Certificate:
Paid Certification
Language:
English
Start Date:
On-Demand
Course Overview
❗The content presented here is sourced directly from Pluralsight platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.
Updated in [February 21st, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)
Prototyping is a vital skill for all game developers. This course will teach you the basics of prototyping game systems, including designing, scripting, and testing the new systems, as well as integrating them into an existing game loop.
Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project. Software required: Unity 3D.
Topics:
Course Overview
Understand the Design/Prototype Relationship
Building a Prototype Play Space
Prototyping Non-combat Systems
Adding Juicy Interactions
Playtesting and Iterating Based on Feedback
What can you get from this course?
We consider the value of this course from multiple aspects, and finally summarize it for you from three aspects: personal skills, career development, and further study:
(Kindly be aware that our content is optimized by AI tools while also undergoing moderation carefully from our editorial staff.)
What skills and knowledge will you acquire during this course?
This course will provide students with the skills and knowledge necessary to prototype game systems. Students will learn how to design, script, and test new systems, as well as integrate them into an existing game loop. They will also learn how to dissect a design document and assess the design needs of the project, explore the new systems in the existing project, and discover how to playtest the prototype and make changes based on player feedback. Upon completion of the course, students will have a fundamental understanding of prototyping that will help them integrate new gameplay into a larger project. Additionally, they will be able to apply the skills and techniques they have learned to create and test new game systems, as well as create prototypes for other projects and game genres.
How does this course contribute to professional growth?
This course provides a comprehensive introduction to the fundamentals of prototyping game systems. It teaches students how to design, script, and test new systems, as well as how to integrate them into an existing game loop. Students will learn how to assess the design needs of a project, explore new systems in the existing project, and playtest the prototype to make changes based on player feedback. Upon completion of the course, students will have a fundamental understanding of prototyping that will help them integrate new gameplay into a larger project. This knowledge and skill set can be applied to create and test new game systems, as well as create prototypes for other projects and game genres. This course provides a great foundation for furthering professional growth in game development, such as game design, game mechanics, video game programming, game engine development, game AI, and game optimization.
Is this course suitable for preparing further education?
This course is suitable for preparing further education in game development. It provides a fundamental understanding of prototyping that can be applied to create and test new game systems. Additionally, the skills and techniques learned in this course can be used to create prototypes for other projects and game genres. After completing this course, learners may want to consider taking courses in game design, game mechanics, video game programming, game engine development, game AI, and game optimization to further their knowledge of game development.
Course Provider
Provider Pluralsight's Stats at AZClass
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Pluralsight ranked 20th on the Forbes Cloud 100 list of the top 100 private cloud companies in the world.
Pluralsight Ranked on the Best Workplaces for Women List for the second consecutive year.
AZ Class hope that this free trial Pluralsight course can help your Unity skills no matter in career or in further education. Even if you are only slightly interested, you can take Prototyping Game Systems for Swords and Shovels course with confidence!
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