Texturing Enemy Creatures for Games in Substance Painter
Using Substance Painter, this tutorial will demonstrate how to texture a game-ready enemy creature model, based on the concepts learned from Optimizing Game Characters and Game Creature Sculpting Fundamentals. ▼
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Course Feature
Cost:
Free Trial
Provider:
Pluralsight
Certificate:
Paid Certification
Language:
English
Start Date:
On-Demand
Course Overview
❗The content presented here is sourced directly from Pluralsight platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.
Updated in [February 21st, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)
We will take our creature model from Optimizing Game Characters and Game Creature Sculpting Fundamentals and apply modern game texturing practices to it to create a game ready enemy creature texture.
Creating a frightening and compelling enemy creature for game development requires a solid sense of color, value, and material understanding. In this course, Texturing Enemy Creatures for Games in Substance Painter, you will learn how to build a visually compelling creature texture in a proper game production setting. You will start by learning how to bake and work with multiple textures inside Painter. Then, you will learn about how to make sure your textures look perfect inside Unity. Finally, you will make sure all the details look just right after adding effects to the scene. By the end of this course, you will know how to tackle any kind of character or creature texture. Experience in Substance Painter and Unity is recommended. Software required: Substance Painter and Unity.
Topics:
Course Overview
Baking and Set Up
Texturing Main Elements
Modifying for a Game Engine
Refinement and Details
We consider the value of this course from multiple aspects, and finally summarize it for you from three aspects: personal skills, career development, and further study:
(Kindly be aware that our content is optimized by AI tools while also undergoing moderation carefully from our editorial staff.)
What skills and knowledge will you acquire during this course?
This course will provide the knowledge and skills to create a visually compelling enemy creature texture for game development. Participants will learn how to bake and work with multiple textures, modify for a game engine, and refine and add details to the scene. Additionally, participants will gain an understanding of game engine optimization and game asset production. By the end of this course, participants will have the skills to tackle any kind of character or creature texture.
How does this course contribute to professional growth?
This course provides a comprehensive introduction to texturing enemy creatures for games in Substance Painter and Unity. It teaches the skills necessary to create a visually compelling enemy creature texture for game development, including baking and working with multiple textures, modifying for a game engine, and refining and adding details to the scene. By completing this course, professionals will gain the knowledge and skills to create a visually compelling enemy creature texture for game development, as well as the ability to further their knowledge by taking courses on 3D texturing, enemy modeling, and game design. Additionally, professionals can explore other software such as Substance Designer and Marmoset Toolbag to further their texturing skills. This course thus provides a valuable opportunity for professional growth in the field of game development.
Is this course suitable for preparing further education?
This course is suitable for preparing further education in the field of texturing enemy creatures for games. It provides the knowledge and skills to create a visually compelling enemy creature texture for game development. It also covers topics such as baking and working with multiple textures, modifying for a game engine, and refining and adding details to the scene. After completing this course, learners can further their knowledge by taking courses on 3D texturing, enemy modeling, and game design. They can also explore other software such as Substance Designer and Marmoset Toolbag to further their texturing skills. Additionally, they can take courses on game engine optimization and game asset production to learn how to create game-ready assets.
Course Provider
Provider Pluralsight's Stats at AZClass
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AZ Class hope that this free trial Pluralsight course can help your Unity skills no matter in career or in further education. Even if you are only slightly interested, you can take Texturing Enemy Creatures for Games in Substance Painter course with confidence!
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