Advanced Texture Character Creation
Join Abraham Leal in the Advanced Texture Character Creation course, the second part of his MasterClass series. In this course, Abraham shares his 12 years of experience in texturing game-ready characters. Explore retopology, texturing, and material processes, and learn how to create aesthetically pleasing characters. This course focuses on retopology, UV baking, and texturing, with the high poly sculpting covered in another course. Whether you're a professional character artist or looking to improve your 3D skills, this course will help you create amazing characters in no time. Enroll now and elevate your character production abilities! ▼
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Course Feature
Cost:
Paid
Provider:
Udemy
Certificate:
Paid Certification
Language:
English
Start Date:
2023-01-24
Course Overview
❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.
Updated in [September 27th, 2023]
What does this course tell?
(Please note that the following overview content is from the original platform)Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character In this course we will explore the retopology texturing and material process of our character I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking charactersNote: In this course We will only retopo UV bake and texture the character The high poly sculpting part is done in another course called "Advance Zbrush Character Creation" You dont need that course to follow along this one as we have included the high poly in this course resource files but enrolling to that course is highly recommended to learn the entire pipeline of character creationBy the End Of This Course You Will Be Able To:Retopology your high poly model with animation reddy edge flowTexture characters in a way that they are aesthetically looking goodTexturing costumes and Props with matching the overall lookIn this course you will learn:RetopologyUvingBakingTexturingXgen Hair CreationPosingand RenderingCourse Project Overview:We will start the project by going over the retopology process of our high poly assets we will focus on generating proper animation topology good edge flow and optimised assetsAfter that we will jump into Uving and prepare our assets for texturing We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking texturesFinally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal EngineWho is This Course For?This course is for those who wants to become a professional character artist Who wants to texture their 3d characters in a professional wayWho is Not The Ideal Student For This Course?This course is not ideal for absolute beginnersWhat Are The Requirements Or Prerequisites For Taking This Course?You should have basic working experience with Maya Zbrush Unreal Engine Substance Painter and PhotoshopBasic knowledge of Blender is recommended but not necessaryCovering the first part of the series is recommended but not necessaryJoin Me Now:If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!
We considered the value of this course from many aspects, and finally summarized it for you from two aspects: skills and knowledge, and the people who benefit from it:
(Please note that our content is optimized through artificial intelligence tools and carefully reviewed by our editorial staff.)
What skills and knowledge will you acquire during this course?
During this course, students will acquire the following skills and knowledge:
1. Retopology: Students will learn how to create proper animation topology and optimize assets for game-ready characters.
2. UVing: Students will learn efficient ways to unwrap and pack UVs for texturing.
3. Baking: Students will learn how to bake textures using Substance Painter to generate high-quality textures for their characters.
4. Texturing: Students will learn how to texture characters in a way that is aesthetically pleasing and matches the overall look of the character.
5. Xgen Hair Creation: Students will learn how to create realistic hair using Xgen.
6. Posing: Students will learn how to pose their characters to create great renders in Maya and Unreal Engine.
7. Rendering: Students will learn how to render their characters using different software, such as Maya and Unreal Engine.
By the end of the course, students will be able to retopologize their high poly models, texture characters in a professional way, texture costumes and props to match the overall look, create realistic hair using Xgen, pose their characters, and render their characters in various software.
This course is ideal for those who want to become professional character artists and learn how to texture their 3D characters in a professional way. However, it is not recommended for absolute beginners. Students should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter, and Photoshop. Basic knowledge of Blender is also recommended but not necessary.
Who will benefit from this course?
The course "Advanced Texture Character Creation" will benefit individuals who have a basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter, and Photoshop. It is specifically designed for those who want to become professional character artists and learn how to texture their 3D characters in a professional way.
This course is not ideal for absolute beginners, as it assumes a certain level of familiarity with the software mentioned above. However, individuals with basic knowledge of Blender can also benefit from this course, although it is not necessary.
Professionals in the field of game development, animation, and character design will find this course valuable. It provides insights into the retopology, UV mapping, baking, texturing, Xgen hair creation, posing, and rendering processes. By the end of the course, students will be able to create aesthetically pleasing characters with animation-ready edge flow and matching costumes and props.
Course Syllabus
Pipeline Overview
Chapter 2 Head Retopology
Chapter 3 Hands Retopology
Chapter 4 Axe Retopology
Chapter 5 Props Retopology
Chapter 6 Details Retopology
Uvs and Bakes
Texturing
Shaders and Hair
Posing and Render
Course Provider
Provider Udemy's Stats at AZClass
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