Procedural Race Tracks - Houdini 175&18 and Houdini Engine faq

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4.6
learnersLearners: 1,600
instructor Instructor: / instructor-icon
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This course will teach you how to use Houdini 175&18 and Houdini Engine to create procedural models for game production. You will learn how to set up HDAs in Unity and Unreal to procedurally generate collision meshes, materials, UVs and more. Additionally, you will learn how to scatter large amounts of foliage onto terrains, use Houdini Engine and Unity's Tree Prototypes, and create textures with Houdini. This course is perfect for anyone looking to save time and create stunning visuals for their game production.

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Course Feature Course Overview Course Provider Discussion and Reviews
Go to class

Course Feature

costCost:

Paid

providerProvider:

Udemy

certificateCertificate:

No Information

languageLanguage:

English

start dateStart Date:

Self Paced

Course Overview

❗The content presented here is sourced directly from Udemy platform. For comprehensive course details, including enrollment information, simply click on the 'Go to class' link on our website.

Updated in [August 13th, 2023]

Skills and Knowledge Acquired:
This course will provide students with the skills and knowledge to create Houdini Digital Assets in a production-proven way for games. Students will learn how to use Houdini to create procedural models to save time during game productions, set up HDAs in Unity and Unreal, scatter large amounts of foliage onto terrains, use Houdini Engine and Unity's Tree Prototypes, and create textures with Houdini.


Contribution to Professional Growth:
This course provides an introduction to procedural modeling in Houdini 175 and Houdini Engine for Unity 3D and Unreal Engine 4. It covers topics such as creating Houdini Digital Assets in a production-proven way for games, setting up HDAs in Unity and Unreal to procedurally generate collision meshes, materials, UVs, and more, scattering large amounts of foliage onto terrains, and creating textures with Houdini. By learning these skills, professionals can save time during game productions and increase their knowledge of procedural modeling, making them more valuable in the industry.


Suitability for Further Education:
This course provides a comprehensive overview of procedural modeling in Houdini 175 and Houdini Engine for Unity 3D and Unreal Engine 4. It covers topics such as creating Houdini Digital Assets in a production-proven way for games, setting up HDAs in Unity and Unreal, scattering large amounts of foliage onto terrains, and creating textures with Houdini Engine and Unity's Tree Prototypes. As such, it is suitable for preparing further education in game production and procedural modeling.

Course Provider

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Q2: How many people have enrolled in this course?

So far, a total of 1600 people have participated in this course. The duration of this course is hour(s). Please arrange it according to your own time.

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